Sony finally reveals the design of the PlayStation VR2

Tech

Sony has finally unveiled the design of its next-generation PlayStation VR2 headset, after announcing it in February 2021, showing off the controllers in March, and confirming it would be called PlayStation VR2 in January.

The new design features a similar white-and-black color scheme to the PlayStation 5 (the company says the two products were designed with each other in mind), and while it shares the same wide design as the original PS VR, the new model also brings a few improvements, including a lens adjustment dial, a new ventilation design and a slight weight reduction. And similar to the PlayStation 5 and its DualSense controller, the PS VR2 has small textured PlayStation icons hidden on the front and back of the headset.

It’s been over five years since the original PSVR came out, and it definitely needs an upgrade. Although you can use it with the PS5, you have to use a special adapter and the experience is definitely of the last generation. Sony has also made other VR moves that were inconvenient without an updated headset that came with the PS5, such as handing out free VR games to PlayStation Plus members.

The headset supports haptic feedback, eye-tracking, 4K HDR, 90/120Hz frame rates, foveated rendering and a 110-degree field of view, and connects to the PS5 with a single USB-C cable.

The PlayStation VR was the original affordable VR headset, which didn’t require a beefy gaming PC or $800 worth of extra gear. At $400-$500 in 2016, it turned buyers’ existing PS4 game consoles into a modestly capable rig, and it’s only gotten more affordable since then.

But it’s also worth remembering that the PSVR was part of the very first wave of consumer VR headsets, alongside the original Oculus Rift and HTC Vive, both of which have had numerous successors with massive improvements in optical quality, field of view, and general immersion From then on. With the original PSVR, all you could do was walk around an extremely small room directly in front of your PS4 and interact with virtual worlds with a pair of wands that could mimic grab and release at best – a far cry from the juggling you can do with modern day ones. controllers or the virtual hands with individual fingers you can get today with a Valve Index controller.

The PSVR’s rudimentary single-camera tracking system also meant it was risky to turn your body completely away from the TV or else it could lose your hands.

Now, however, Sony has to compete with headsets like the computerless Oculus Quest 2, the finger-tracking Valve Index and the high-resolution HP Reverb G2. VR hardware has matured a lot since the first PSVR and its PlayStation Move controllers, and now Sony has to prove that it can still deliver an immersive experience (and the games that come with it). A game for the system has already been announced: Horizon Call of the Mountainwhich it says is “built specifically for PS VR2 and will open the doors for players to delve deeper into the world of Horizon.”

To develop…

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