CD Projekt Red Veterans Launch New Studio And Create Dark Fantasy RPG

Tech

Veterans of CD Projekt Red (CDPR) are launching a new studio called Rebel Wolves, and they shared the first details about the new venture on Wednesday. Fans of CDPRs The Witcher 3: Wild Hunt would be happy to hear that Rebel Wolves’ first game sounds like it could be a spiritual successor to the hit title.

In an email to The edgeco-founder Konrad Tomaszkiewicz described it as “a dark fantasy, story-focused open world AAA RPG,” and it’s based on a new franchise from Rebel Wolves co-founder and narrative director Jakub Szamałek, who also worked on The Witcher 3 and Cyberpunk 2077† “Overall, the game will have a similar scope to the” Blood and wine extension for The Witcher 3 but will be much more nonlinear,” Tomaszkiewicz said. Rebel Wolves plans to release it on PC, PS5, and Xbox Series X/S.

Rebel Wolves is one of many recent studios recently founded by longtime industry veterans – Jade Raymond’s Haven and Humanoid Studios of former BioWare GM Casey Hudson are just two examples. However, Rebel Wolves is still in its infancy — Tomaszkiewicz said the studio is targeting a 2025 release date for this first game — and the company said in a press release it will hire people to fill roles “in the coming months.” The goal is to “create a medium-sized studio with a capacity of about 80 people,” Tomaszkiewicz said. He is financing Rebel Wolves “on my own,” and the studio is “looking for business partners for this trip.”

Tomaszkiewicz, who was also Cyberpunk 2077s head of production and his secondary game director, left CDPR in May, where he was accused of bullying colleagues, Bloomberg reported. CDPR had investigated allegations against Tomaszkiewicz and reviewed in a message by Bloomberg, he said a commission found him not guilty. CDPR as a whole has received a lot of attention for the treatment of employees, especially after breaking a promise and requiring crunch on cyberpunk 2077, which still wasn’t enough to prevent the game’s disastrous launch.

CDPR has since announced a restructuring to change the way it makes games and is committed to improving working conditions, and Rebel Wolves similarly promotes a healthier team environment. According to the press release, the studio is “united by the mission to put the team first — always.”

Tomaszkiewicz elaborated in his email to: The edge† “We want to create a place where people support each other and help each other grow, where every voice matters,” he said. “In our studio, important decisions will be made transparently and every developer will have a meaningful impact on the game, rather than just executing the vision of some mythical manager they’ve never even spoken to.”

Tomaszkiewicz also talked about crunch, and while he doesn’t explicitly promise never to do it, it sounds like he wants to avoid it as much as possible. “I think with the right planning and scope you can make great games without” [crunch],” he said. “[At] Rebel Wolves, the lead will be working in the trenches, along with other developers, and it is in our collective interest to ensure we maintain a good work-life balance. Making games is a challenge, but it should also be fun, not something that burns you out.”

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